Pure Combat Rules
~~HUD Technical Info~~

The pure combat HUD system utilizes a single attachment on the HUD to register avatar impacts as damage under the following conditions;
-the projectile is travelling over 25m/s
-the projectile is physical and non phantom
-the HUD is in active status

Most projectiles do the same damage as long as they fit the criteria listed above. However, there is a API system to allow enhanced damage but is restricted to slow firing Pure Combat freebies and Black Ops weapons. Do not ask for this system to be put in other guns.

TRAP SYSTEM NOTES:
Due to the system working simwide and ejects not always being an option, we are now utilizing a trap-type system that will serve to act as a teleporter back to the main waiting area as well as a clear way to prevent a person from cheating by not wearing a HUD and successfully restrain them in a way to make them visible to everyone. The traps are non malicious and within full compliance with the terms of service and community standards. Note: If you forgot to put your HUD on and got trapped, attaching the HUD will remove it.