These are the weapon makers that are allowed for use in Pure Combat, as long as they are set up correctly (see Weapon Settings below). Weapons that are sold to general public and follow the guidelines can be tested for approval, contact Jag Nishi in world to setup testing.
Unlimited ammo settings in any gun is a bannable offense.
Weapons that aren't listed here are NOT allowed for use, even in the safe area, until approved.
Black Ops:
Everything is allowed minus the MK19 Grenade Launcher, M2 machine gun (shell casings are dropped and high magazine capacity) and the grenade attachments for all weapons.
The RPG-7 is allowed, but only with PCG ammo.
Smilodon Industrial Consortium (SIC) Weapons:
Default settings are good, training bullets and muzzleflash off.
Nortec Labs (Matti Deigan):
M77 PAIN approved only with normal cooling mode. Explosive charge not allowed.
Latest update automatically sets proper settings for the sim.
Other guns by approval.
XIR Ltd:
Use limited ammo, turn off all effects such as muzzle flash and use damage bullets.
Gunslingers:
Gunslingers 1911A1 Custom 109, turn off effects after weapon is drawn and you're good to go.
Delta Tactical:
Use training bullets and other recommended gun settings and you're set.
Wicked Bitch Studios:
SCAR 11
Please use the SCAR 11(CS)/100 version of the gun with training ammo (tb) and all options set to off.
Shiva Engineering:
SR-16SD w/ ACOG
Good to go from the box, no frills and nothing to set up.
Delta One:
CTAR-21 & MA5B
Must be Version 1.01 or above, effects off, damage rounds.
Fairlight:
RP- XLB88 Flash Rifle
Use velocity of 100 to ensure hit, do not use flamethrower mode.
AeRO Armories:
Kalashnikov AK-47 Type 2A Custom
Use 60 round magazine or smaller.
Pure Combat Freebies:
Allowed and already configured for play, modification of scripting or ammo is subject to testing for compliance. Yes, we know these things suck but we're not charging L$500 for a HUD and we got other stuff to do.
~ Black Ops guns: If the gun has PC rounds (PCB or PCG), use them. Otherwise RPC, Tracer or Damage.
~ SIC guns: Training bullets.
~ Other guns: Training, Tracer, or whatever simple bullet that doesn't do anything but die on impact.
~ Shell ejection and other special effects off (I.E. Muzzleflash), including sparks, obnoxious sound effects on impact, blood spray, etc . . .
~ Reloading enabled for high rate of fire guns
~ 100 rounds or less, counting both guns if dual
Primary weapons are defined as any assault rifle, machinegun, sniper rifles, shotguns (even sawnoff) and cannon-type weapons such as the Harkonnen. Primary weapons can only be used alone.
Secondary weapons are entailed as pistols, machine pistols (Mac 10's, Tec 9's, etc), and sub machine guns. Dual secondary weapons can be used, but only if sold as a set and has 100 rounds or less combined.